Auction/Bidding, Auction: Fixed Placement, Constrained Bidding, End Game Bonuses, Hexagon Grid, Memory, Modular Board, Multiple-Lot Auction, Network and Route Building, Ownership, Set Collection, Tile Placement, Turn Order: Auction, Variable Set-up, Worker Placement, Worker Placement, Different Worker Types, City Building, Economic, Nautical, Renaissance, Territory Building, Transportation
105 minutes
Auction/Bidding, Loans, Network and Route Building, Ownership, Pick-up and Deliver, Tile Placement, Economic, Trains, Transportation
90 minutes
Auction/Bidding, Auction: Turn Order Until Pass, Catch the Leader, Income, Market, Network and Route Building, Turn Order: Stat-Based, Economic, Industry / Manufacturing, Country: Germany, Country: USA
120 minutes
Ownership, Turn Order: Claim Action, Turn Order: Pass Order, Variable Set-up, Worker Placement, City Building, Economic, Medieval, Country: France
120 minutes
Automatic Resource Growth, Increase Value of Unchosen Resources, Solo / Solitaire Game, Tile Placement, Turn Order: Claim Action, Worker Placement, Animals, Economic, Fantasy, Farming
120 minutes
Action Drafting, End Game Bonuses, Follow, Hidden Victory Points, Increase Value of Unchosen Resources, Turn Order: Progressive, Variable Phase Order, City Building, Economic, Farming
120 minutes
End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Economic, Science Fiction, Space Exploration, Territory Building
105 minutes
Advantage Token, Automatic Resource Growth, Drafting, Enclosure, Hand Management, Increase Value of Unchosen Resources, Solo / Solitaire Game, Turn Order: Claim Action, Variable Player Powers, Worker Placement, Animals, Economic, Farming
120 minutes
Action Queue, Hand Management, Simultaneous Action Selection, Tile Placement, Worker Placement, Economic, Fantasy, Fighting, Humor
90 minutes
Action Drafting, Area Majority / Influence, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Modular Board, Trading, Variable Phase Order, Variable Player Powers, Voting, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Wargame
360 minutes