Area Majority / Influence, Dice Rolling, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Player Elimination, Tile Placement, Variable Phase Order, Variable Player Powers, Civilization, Fighting, Science Fiction, Space Exploration, Wargame
120 minutes
End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Setup, Victory Points as a Resource, Economic, Science Fiction, Space Exploration, Territory Building
105 minutes
Area Movement, Dice Rolling, Hand Management, Hidden Roles, Once-Per-Game Abilities, Role Playing, Team-Based Game, Traitor Game, Variable Player Powers, Variable Setup, Voting, Bluffing, Deduction, Movies / TV / Radio theme, Political, Science Fiction, Space Exploration, Spies/Secret Agents
150 minutes