Action Queue, Action Retrieval, Campaign / Battle Card Driven, Card Play Conflict Resolution, Communication Limits, Cooperative Game, Deck Construction, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Hexagon Grid, Legacy Game, Modular Board, Once-Per-Game Abilities, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Storytelling, Variable Player Powers, Adventure, Exploration, Fantasy, Fighting, Miniatures
90 minutes
Area Majority / Influence, Area Movement, Auction/Bidding, Auction: Sealed Bid, Card Play Conflict Resolution, Hand Management, Order Counters, Player Elimination, Prisoner's Dilemma, Simultaneous Action Selection, Variable Player Powers, Bluffing, Fantasy, Negotiation, Novel-based, Political, Wargame
180 minutes