Auction/Bidding, Auction: Fixed Placement, Constrained Bidding, End Game Bonuses, Hexagon Grid, Memory, Modular Board, Multiple-Lot Auction, Network and Route Building, Ownership, Set Collection, Tile Placement, Turn Order: Auction, Worker Placement, Worker Placement, Different Worker Types, City Building, Economic, Nautical, Renaissance, Territory Building, Transportation
105 minutes
Action Queue, Action Retrieval, Campaign / Battle Card Driven, Card Play Conflict Resolution, Communication Limits, Cooperative Game, Deck Construction, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Hexagon Grid, Legacy Game, Modular Board, Once-Per-Game Abilities, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Storytelling, Variable Player Powers, Adventure, Exploration, Fantasy, Fighting, Miniatures
90 minutes
Area Majority / Influence, Card Drafting, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Take That, Tile Placement, Variable Player Powers, Worker Placement, Animals, Environmental, Prehistoric
180 minutes
Area Majority / Influence, Dice Rolling, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Player Elimination, Tile Placement, Variable Phase Order, Variable Player Powers, Civilization, Fighting, Science Fiction, Space Exploration, Wargame
120 minutes
End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Setup, Victory Points as a Resource, Economic, Science Fiction, Space Exploration, Territory Building
105 minutes