Memory, Player Elimination, Take That, Variable Player Powers, Bluffing, Card Game, Deduction, Party Game, Political
30 minutes
Acting, Memory, Role Playing, Targeted Clues, Traitor Game, Voting, Bluffing, Deduction, Humor, Party Game, Spies/Secret Agents
30 minutes
Auction/Bidding, End Game Bonuses, Memory, Modular Board, Network and Route Building, Ownership, Pick-up and Deliver, Set Collection, Tile Placement, Turn Order: Auction, Worker Placement, Worker Placement, Different Worker Types, City Building, Economic, Nautical, Renaissance, Territory Building, Transportation
105 minutes