Auction/Bidding, Auction: Fixed Placement, Constrained Bidding, End Game Bonuses, Hexagon Grid, Memory, Modular Board, Multiple-Lot Auction, Network and Route Building, Ownership, Set Collection, Tile Placement, Turn Order: Auction, Worker Placement, Worker Placement, Different Worker Types, City Building, Economic, Nautical, Renaissance, Territory Building, Transportation
105 minutes
Auction/Bidding, Loans, Network and Route Building, Ownership, Pick-up and Deliver, Tile Placement, Economic, Trains, Transportation
90 minutes
Area Majority / Influence, Hand Management, Highest-Lowest Scoring, Set Collection, Tile Placement, Ancient, Civilization, Territory Building
90 minutes
Area Majority / Influence, Card Drafting, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Take That, Tile Placement, Variable Player Powers, Worker Placement, Animals, Environmental, Prehistoric
180 minutes
Automatic Resource Growth, Increase Value of Unchosen Resources, Solo / Solitaire Game, Tile Placement, Turn Order: Claim Action, Worker Placement, Animals, Economic, Fantasy, Farming
120 minutes