Action Queue, Action Retrieval, Campaign / Battle Card Driven, Card Play Conflict Resolution, Communication Limits, Cooperative Game, Critical Hits and Failures, Deck Construction, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Hexagon Grid, Legacy Game, Modular Board, Once-Per-Game Abilities, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Storytelling, Variable Player Powers, Adventure, Exploration, Fantasy, Fighting, Miniatures
90 minutes
Area Majority / Influence, Card Drafting, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Take That, Tile Placement, Variable Player Powers, Worker Placement, Animals, Environmental, Prehistoric
180 minutes
Dice Rolling, Die Icon Resolution, Grid Movement, Line of Sight, Modular Board, Role Playing, Scenario / Mission / Campaign Game, Team-Based Game, Variable Player Powers, Adventure, Fighting, Miniatures, Movies / TV / Radio theme, Science Fiction, Wargame
90 minutes
Area Majority / Influence, Dice Rolling, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Player Elimination, Tile Placement, Variable Phase Order, Variable Player Powers, Civilization, Fighting, Science Fiction, Space Exploration, Wargame
120 minutes
Action Points, Area Movement, Cooperative Game, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Variable Player Powers, Voting, Bluffing, Deduction, Horror, Zombies
100 minutes
Advantage Token, Automatic Resource Growth, Drafting, Enclosure, Hand Management, Increase Value of Unchosen Resources, Solo / Solitaire Game, Turn Order: Claim Action, Variable Player Powers, Worker Placement, Animals, Economic, Farming
120 minutes
End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Economic, Science Fiction, Space Exploration, Territory Building
105 minutes
Area Movement, Dice Rolling, Hand Management, Hidden Roles, Once-Per-Game Abilities, Role Playing, Semi-Cooperative Game, Team-Based Game, Traitor Game, Variable Player Powers, Variable Set-up, Voting, Bluffing, Deduction, Movies / TV / Radio theme, Political, Science Fiction, Space Exploration, Spies/Secret Agents
150 minutes
Area Majority / Influence, Area Movement, Auction/Bidding, Auction: Sealed Bid, Card Play Conflict Resolution, Hand Management, Order Counters, Player Elimination, Prisoner's Dilemma, Simultaneous Action Selection, Variable Player Powers, Bluffing, Fantasy, Negotiation, Novel-based, Political, Wargame
180 minutes